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  #1  
Vechi 05 februarie 2009, 08:38
sarpecuochelari sarpecuochelari e offline
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Implicit War of the Ring

M-am uitata peste ce se propune a fi war of the ring din ce am vazut se vrea a fi un fantasy cu unitati rank and file dar cu niste reguli mai misto mult mai fun si intr-un univers in care armatele inca sunt egale din punct de vedere al gamingului
M-am uitat si peste preturile pentru army deals nu costa foarte mult dar nici eftine nu sunt pe de alta parte mai mult decat e in acel army deal nu iti mai trebuie pe mine m-ar interesa sa avem cateva armate de LOTR la magazin cine mai e interesat sa imi spuna si mie aici ca sa vedem ce facem...
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  #2  
Vechi 02 martie 2009, 18:33
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Commisar Jack Commisar Jack e offline
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Quick Start Rules:

http://www.games-workshop.com/MEDIA_...quickstart.pdf

pare cool noul sistem n-am ce zice.
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  #3  
Vechi 02 martie 2009, 19:23
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Commisar Jack Commisar Jack e offline
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War of the Ring in testari pe Warseer:

Citat:
I had the opportunity to try out WOTR and play a few games last night so i figured id post my thoughts on the game. So brief summary of the rules:

First off it really shouldnt be compared to Apocalypse, its a totally new game not an expansion. The only similarity is the number of models used.

Characters are no longer individuals, instead they are sort of upgrades for units and share some profile statistics with them and grant bonuses. Dwarfs in particular are nasty for this, as several of their heroes grant increased defence statistics, which can boost some units to D10

Turns are broken into three phases, Movement and Magic, Shooting, and Close Combat. With movement wheeling and changing formation etc doesnt eat into your movement allowance, so you can spin your formations around as much as you want- which is important as the 360 degree line of sight is gone, its now a 90 degree arc just like warhammer.

Magic wise i only had the chance to play around with Gandalf and Saruman but it works pretty well. Magic is divided into the equivalent of Lores, but the characters know all the spells within those lores. Each spell has a focus level that you have to roll over on 1d6, and then roll another d6 to determine the result. The first spell cast each turn is an automatic pass, each one after has to be rolled for and if you fail a focus roll, you cant cast anymore that turn as it represents them losing their concentration.

Shooting is a major change. Each shooting formation has a set number of shots, you have to roll over your shooting statistic in the units profile, and you gain or lose shots depending on your units skill, how many companies are in the formation, and the distance involved.

Combat again works very differently, with units having a set number of attacks, usually 8 for an infantry company, and again gaining or losing attacks dependant on several factors like the difference between fight skills - which is where the new affects from losing combat can really hurt-. There is no seperate to wound chart, its just a roll on one table and they are dead. However some spells can resurrect dead models and restore units to their starting strength so its not the end of the world.
The other thing to mention is the new Resilience statistic. Basically it acts like a wounds profile however if you dont cause enough wounds to go over the R stat, any extra's are discarded. so an example would be an ent with R2, and you cause 1 wound, it does nothing at all and the ent remains at R2.

Having lost a combat you have to take a courage test. If you fail this in my limited experience you are screwed. Failed tests can result in the unit becoming disorganised until it passes another courage test. This basically means you have to roll a courage test to be able to do anything with the unit, and if they are charged again then they fight at skill level 0. Which hurts.

Now for if the rules actually work. The game plays very different indeed from the other Core rules systems, yet similar too. It really is hard to explain and just describing the rules doesnt really work. I urge all of you to give it a try as soon as you can because from what ive seen everyone who does is instantly hooked on it.
In the games i played i had a few units of Gondorians with Gandalf, a single company of Rangers and an Ent vs Saruman and some orcs, wargs and morannon orcs.

Movement was a doddle, with formations spinning around and curving about like mad. One thing to point out is that WOTR retains the i-go-u-go play style, so each side completes a phase before moving onto the next one. As i learnt this has a big impact on setting up charges in the close combat phase when enemy formations move away from where you want them to be. Magic is great fun. Gandalf knows some nasty spells which can form pretty devastating combos- my favourite was a spell that meant an enemy unit can only do anything in their turn if they pass a strength test resulting in the wargs standing still for most of the game.

Shooting seemed slightly underpowered but then i was only using one companies worth of archers. As it is i would say take at least three companies worth in a formation otherwise you wont achieve much.

Combat is very streamlined indeed, and involves rolling a lot of dice for even just one company, which is always fun. The combined hit/wound table means that you will be taking models off by the handful however so when picking an army never just get one company in a formation, its a waste of time. The other thing to mention is that if the last company in a formation is reduced below half its starting numbers, its removed straight away. So big formations are the key to WOTR.

Overall WOTR is extremely well thought and put together. It plays fast and furious but is still tactical enough to be interesting. The main thing to stress is that if you think its just going to be the LOTR equivalent of apocalypse you will be disappointed. It really is a whole new game.
On that front some purchasing advice - You can only use one of each named character as normal, dont go crazy and buy a dozen saurons because you thought it would follow the apocalypse rules. But Balrogs and dragons are not named. So for every common formation, you can have a balrog. They are 500 points a pop, so its a fast way to boost your army up and scary as feth.
Citat:
Formations are broken down into three groups, Legendary where you can only have one, common which are the mainstay and Rare. For each common formation you have, you can field a rare one. And balrogs and dragons are both Rare formations. There are hefty points costs involved but it does mean if you want to recreate battles from Silmarillion-era events when there seems to be Balrogs aplenty, you can.

There are 8 models in an infantry company, 2 in a calvalry company and then monsters are individuals.

Each formation consists of at least one company, but i found the best number to be at least 3 companies so you are looking at about 24 models per infantry formation and 6 per cavalry.

As for army size, points values are drastically lower. A company of 8 orcs for example is only 15 points. So expect to have to purchase a few things to get a decent sized force. Each formation does have upgrades however that can use up a few points, Moria goblins for example can have Drums added to their unit.

Large formations do have a positive impact on the forces effectiveness. Each additional company after the first in an archer formation for example, adds an extra dice to the units shooting. There is also the fact that when it comes to infantry, you will be removing casualties by the handful so formations can deplete in numbers pretty quickly.
The only caveat to large formations is that they are more at risk to rear charges, which severely reduce the fighting effectiveness of a formation.

As for Epic characters, i didnt get that much of an opportunity to use them, being limited to Saruman and Gandalf. It didnt seem like there was a limit to them, but then they arent as overpowering as you might expect. Since they basically act as unit upgrades if you can kill the rest of the grunts around them they can be removed pretty quickly. And most had a fairly hefty points cost.

The main ones i looked at were the Dwarf characters, as thats the army i currently collect, who primarily boost the defence of units. But even they they arent overpowered as the wound table allows any unit to kill another, even if hopelessly outmatched. You may have to roll a 6 followed by another 6 to kill Sauron with a formation of Hobbits, but it is achievable.

Last edited by Commisar Jack; 02 martie 2009 at 19:31.
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  #4  
Vechi 04 martie 2009, 01:05
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Anomandaris Anomandaris e offline
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Implicit

Chiar azi am vazut doua mini-jocuri de WOTR. Nu seamana deloc cu sistemul de skirmish, in afara de faptul ca se folosesc aceleasi modele.

In primul rand e in inches, nu in cm, in al doilea rand nu se face combatul pe fiecare om cum se facea la celalalt sistem. In close combat ai ocazia sa utilizezi muuuulte zaruri (spre exemplu cam 20 de goblini dadeau in niste dwarfi, goblinii aveau bonusuri pentru ca au sarjat plus zarurile de baza, in total cam 30 atacuri. Din nefericire trebuia 6+/4+ ca sa omori un dwarf. In schimb dwarfii omorau goblini dupa un singur roll la 5+. Nu exista armour saves.

Testul de leadership (sau courage, nu stiu cum e in engleza stiu doar in franceza ) e exact pe dos ca la celelalte sisteme, adica dai cu doua zaruri, aduni valoarea din profil si daca faci minim 10 ai trecut. La goblinii cu un courage de 2 trebuie sa faci 8 pe doua zaruri, ceea ce nu-i asa greu. Din cate am vazut la sfarsitul combatului daca ai pierdut combatul (calculul e ca-n 40k cred) Intai dai cu un zar. La 1 se-ntampla ceva naspa (nu mai stiu ce), la 6 nu se intampla nimic si la 2-5 trebuie sa treci un test de courage sau iei rani egale cu diferenta cu care ai pierdut.

Altceva, un combat nu dureaza mai multe ture, pur si simplu se termina dupa o tura si formatiile se pot cara de acolo daca au cum (exista o chestie gen march si conceptul de march-blocking dar nu stiu cum se numeste).

Cand ranesti un monstru faci un roll pe un tabel, la 4-5 (sau doar la 5?) ii faci doua rani, la 6 il omori direct (din cate am inteles pentru monstri gen balrog ai mereu -1 pe tabelul respectiv, deci nu poti sa-l omori instantaneu). Fiecare companie are un numar fix de atacuri, deci chiar daca mai ai un model in compania respectiva o sa aiba tot 8 atacuri. Sarjele in flank/rear sunt naspa, pentru rear ai -5 atacuri pentru compania respectiva. De asemenea daca aduci ultima companie a unei formatii la jumatate mor toti, deci the more the merrier e principiul.

Ce nu-mi place - initiativa care cam lasa unele lucruri la voia intamplarii, faptul ca sarjele sunt dupa tir si miscare (si mai ales dupa miscarea adversarului), deci cred ca e destul de greu sa aranjezi niste sarje care sa aiba loc asa cum vrei tu. Ramane de vazut cum va fi, dupa cum am zis jocurile astea erau mici, aparent la 1500 pt umpli masa de modele, si cam asta cred ca e scopul WOTR. Chiar sunt curios cum va arata un joc gigantic, lansarea oficiala e la inceputul lui martie, si avanpremiera e pe 28 martie mi se pare, poate vad atunci niste jocuri mai mari.
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  #5  
Vechi 04 martie 2009, 01:15
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Commisar Jack Commisar Jack e offline
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Personal sper ca WOTR sa fie un blend cat de cat decent intre simplitatea 40k si chestiile mai complexe si fun din Fantasy. Daca sistemul de joc e unul interesant atunci o sa ma apuc de el, desigur mai intai sa vad ce zic altii. In genere, am auzit ca totusi tine mult si de cum iti misti unitatea astfel incat chiar daca ai dat o sarja destul de aiurea sa o poti prinde n stuff. In caz ca prinzi lansarea sau avampremiera te-as ruga sa faci niste poze si sa ne mai povestesti asa in general impresii. Merci mult!
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  #6  
Vechi 11 noiembrie 2009, 03:24
fistyke fistyke e offline
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Implicit WOTR intrebare

M-am uitat la quickstart guide si zice asa:

"In each fight monsters strike first,
then cavalry and then infantry.
Warriors of the same type always
strike simultaneously."

Stie cineva ce inteleg ei mai precis sub asta (simultaneously)?
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  #7  
Vechi 11 noiembrie 2009, 21:50
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Dabigbom Dabigbom e offline
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Implicit

Daca e vreo lupta gen Infantry vs Infantry - ambii oponenti vor da cu zarurile de atac (bonus and other effects apply as normal) in acelasi timp.
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  #8  
Vechi 05 decembrie 2009, 14:29
fistyke fistyke e offline
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Implicit Reguli WOTR

Am inceput sa citesc cartea WOTR.
Cateva corectii (completari) pt cele citite pana acum pe forum:
La numar de atacuri: de ex. la infantry ai initial A8 dar daca mor cateva, Attackul scade cu fiecare model ucis, la fel si la Cavalry.
La Panic (Courage test): la sfarsitul unui Fight phase daca nu e un draw, loser-ul face un panic test. Asta e un simplu D6 roll. Daca rezualtatul e 1, formatia trebuie sa faca imediat un courage test, descris mai devreme. Daca reuseste, atunci devine disordered, asta e un alt subiect. Daca nu, atunci sunt doua variante:

1. Formatia are mai putin sau egal decat 50% din companiile cu care a inceput. Asta-i naspa, inteaga formatie iese din joc (explicatia e ca fug toti de la batalie)

2. Formatia inca mai are mai mult de 50% din companii, atunci sufera un numar de hituri egal cu diferenta cu care nu a reusit testul de Courage. De ex: daca formatia are un C5 dar tu dai cu cele doua zaruri numai 3, atunci primesti 2 hituri (in total trebuie sa fie 10+ ca testul sa fie reusit). Asta nu inseamna neaparat ca mor 2, pt ca formatiile de Cavalry au un Resillience 2, deci trebuie 2 hituri pentru fiecare model.

Sunt o multime de reguli care schimba situatia default ( de ex. daca o formatie are un special rule numit Indomitable, ultima companie din formatie nu este scos din joc doar daca toate modelele sunt ucise) dar trebuie citit cartea.
Dupa parera mea, este un joc super misto, merita sa incercati daca vreti un alt joc similar cu warhammer fantasy dar cu reguli diferite (si nu neaparat mai simple).

Cheers!
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  #9  
Vechi 17 iunie 2010, 20:01
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Etherdrinker Etherdrinker e offline
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Implicit

Bai, sincer nu prea stiu care e treaba. In sensul ca nu imi explic de ce War of the Ring nu este jucat pe la noi. Nu am luat inca cine stie ce contact cu jocul, nu mi-am cumparat nimic pana acum, dar am intentia. Si cand ma loveste intentia sa imi cumpar ceva, Dumnezeu cu mila, fac prapad. Anyway, in ultimele saptamani am tot citit diferite articole in White Dwarf si vere, pe bune, jocul arata si suna excelent. Ma atrage din ce in ce mai mult. Chiar nimeni nu este interesat? Why the fuck?
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  #10  
Vechi 17 iunie 2010, 20:12
fistyke fistyke e offline
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Salut!

Din nefericire prin proria experienta am realizat ca regulile jocului nu sunt bune. Stiu ca mai devreme a m postat un mesaj care suna total diefrit, dar dupa aceea m-am jucat cateva aprtide si concluzia e urmatoarea: nici o armata nu are sansa impotriva unei armate shooty in WOTR. Habar n-am cum n-au realizat asta creatorii jocului, dar daca te joci putin, vei vedea ca daca mergi impotriva unei armat shooty, pana ajungi la inamic (daca ajungi) armata ta este aproape distrusa. Shootingul in wotr este mult prea puternic (nu este armor si ward save), si atunci ce ramane? Doua armate shooty, bazandu-se pe noroc (de dat cu zarul). Ex: am avut un Mumak of harad, el are tabela ridiculously hard to kill (daca t e documentezi vei vedea ce-i tabela aceea). Cel cu care m-am jucat a avut 2 de Uruk-hai Siege Assault Ballista. Din prima tura mi-a omorit mumakul. da' da-l in p***a. Sincer tare ma mir ca nu au observat astia de la GW problema. Ei, mai uita-te pe forumuri citeste mai mult, pentru ca deocamdata, eu zic ca nu merita sa investesti. Zic asta pentru ca fireste eu am cheltuit circa 3 milioane pe figurine LOTR. Asta e. daca tot te hotarasti sa cumperi modele, eu am o armata de harad.

Cheers
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