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  #11  
Vechi 08 august 2011, 20:26
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Citat:
Original a fost postat de Wakim Vezi Post
Si invulnerabila ce problema are sa-l salveze?

Daca e sa ne luam dupa "fluff si lore" lascanonu ar trece destul de usor prin cutii/copaci/placi/pietre. La fel cum si in realiate un simplu glonte de otel trece prin omul in care tragi si mai intra si in casa din spatele lui.
Si sa nu mai mentionam ca gloantele de SM sunt ditamai obuzele cu nucleu explozibil care nu ca intra in casca aluia din spate, ci il fac si supa.

Dar totusi exista si fluff fara sens in care Railgun-urile Tau nu fac nimic decat sa zgarie vopseaua unei cladiri daca se intampla sa fie un SM in acea cladire.
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  #12  
Vechi 08 august 2011, 21:23
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Si in acelasi fluff Tau bate o armata combined IG+SM+AdMecc......
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  #13  
Vechi 08 august 2011, 22:24
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E cool ca nidele trag in tine cu viermi/gandaci/ycky goo.Nu as vrea sa fiu responsabil de curatat "cover-ul" de pe campul de lupta prin care au trecut niste Tyranizi,lol.
Dirty Jobs indeed.
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  #14  
Vechi 08 august 2011, 23:30
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Original a fost postat de laudarkul Vezi Post
Si in acelasi fluff Tau bate o armata combined IG+SM+AdMecc......
Pana la codexul actual de Orks nu cred ca si-o luasera vreodata Tau in fluffu oficial GW...


EDIT Efty a spus sa pun 18+ pt ca sunt filmari de pe front, nu call of duty

High Calibre Sniper Rifle vs Human Body in rocky terrain: http://youtu.be/Pwr0tO1eMQY

Blast weapon vs sniper in building: http://youtu.be/UQUWY2yy4sI
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Last edited by Wakim; 08 august 2011 at 23:51.
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  #15  
Vechi 10 august 2011, 00:50
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oy, oy, oy, am citit ieri undeva (tre sa gasesc siteul sa dau sursa), am citit ca fiecare proiectil (bolt) de space marine are un shaped charge in cap, deci poate gauri un tanc. Ah, si au asa-zisele Octamodem bolts, care pot fi folosite in mai multe moduri, cum ar fi indirect fire (mortar), timed explosion, proximity explosion, grenade mode, etc. Cool stuff bro!
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  #16  
Vechi 10 august 2011, 00:53
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Implicit Bolt Modes Octamodem Bolt (Space Marine Standard)



The following is the 'Octamodem' Bolt with eight mode states. Space Marine carry around 180 of these bolts as part of their standard kit on tactical operations.
Mode 0 (Storage)

Can only be armed with correct coded signal from authorised Bolter. The Bolter can only authorise if it receives the correct activation commands from is designated covenet and is attached via a live feed and confirmation of vital life signs has been confirmed. This is a double safety measure as both Bolter and ammo is rendered inactive unless a Marine is present.
Mode 1 (HEAT: High Explosive Anti Tank)

Kicker - Enabled/ Gyrojet array - Enabled/ PIBD - Enabled/ Proximity fuse - Disabled/ Auto destruct - Enabled.
At short range (up to 50m) the bolt defaults to mode 1 until it picks up sufficient speed to cause impact damage through kinetic energy, it then takes on a programmed intent of the shooter if different from mode 1.


The bolt detonates as a shaped charge on contact and is effective against heavy armours acting as an RPG (rocket propelled grenade). However they are ineffective against 'electric armours'.
HEAT Performance (approx)

Mode 1 can punch though 4" (100mm) of RHA (Rolled Homogeneous Armour), 2' (600mm) of pine logs, 32" (800mm) of concrete block, 6" (150mm) of reinforced concrete, 4' (1200mm) of sand bags, around 2" (50mm) of base ceraforms. All these figure are consistent over the entire range of the weapon, and max powered range of 1km/ 1000m/ 3,280 feet.
Vs Modern armour

The bolt would slice through most APC armour, including the M113's 12-38mm aluminium armour (aluminium tends to vaporise when hit with HEAT rounds) and the M2/M3 Bradley even with urban armour upgrades. The Bolt will not penetrate the main battle tank armour such as Chobham Armour found on the Challenger 2 and Abrams M1 (guesstimate equivalent of 24" of RHA on main facings). However, the Bolt would destroy tracks, hatches, and other vulnerable areas so a Marine would gain access (disable, close, access, finish with mode 2 to interior).
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Vechi 10 august 2011, 00:59
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Mode 2 (Direct HEAB: High Explosive Air Burst)

Kicker - Enabled/ Gyrojet array - Enabled/ PIBD - Disabled/ Proximity fuse - Enabled/ Auto-destruct - Enabled.

A HEAB (High Explosive Air Burst also see: Air Burst) antipersonnel mode designed to take down a group of lightly armoured dispersed targets over a wide area, for clearing confined spaces such as buildings, and areas too small for a Marine to enter. The combination of the proximity fuse/ auto-destruct being enabled allows the Marine to judge the distance to the centre of a group and allow the bolt to optimise timing/ placing.

For an example of this airburst function and it's possible uses see this Youtube video on the XM307

AIR BURST Performance (approx): Vs unarmoured human: Casualty Radius: 500'/150m, Kill radius: 20'/ 6m.
Mode 3 (Indirect HEAB (Mortar))

Kicker - Enabled/ Gyrojet array - Disabled/ PIBD - Disabled/ Proximity fuse - Enabled/ Auto destruct - Enabled.
Airburst as mode 2.
Mode 4 (Mine)

Kicker - Enabled/ Gyrojet array - Disabled/ PIBD - Disabled/ Proximity fuse - Delayed*/ Auto destruct - Disabled*

The proximity fuse is not armed immediately but on a delay timer. The bolt lands a then the proximity fuse is armed. Once armed it takes a reading and sets that to the baseline. Any new mass that comes into close proximity with cause the Bolt to detonate as an airburst. Bolts do not make effective long term mines as they lay on the surface and are easy to spot with the naked eye, they emit signals that can be detected with basic scanners, and have a relatively short life due to battery drain.They are used in active combat, the tactic being to block escape routes (lob them in behind an enemy) and drive routing enemy into this temporary Bolt minefield.
Mode 5 (Baton)

Kicker - Enabled/ Gyrojet array - Disabled/ PIBD - Disabled/ Proximity fuse - Disabled/ Auto destruct - Disabled.

This mode only works with rubber capped bolts, which the Marine variant does not have. In this mode the Bolt is inert and fired using only the kicker charge. Considering the mass of the bolt this is still results in a substantial an impact and quite capable of disabling a person. Comparable to modern day 'rubber bullets'.
Mode 6 (delay)

Kicker - Enabled/ Gyrojet array - Disabled/ PIBD - Disabled/ Proximity fuse - Disabled/ Auto destruct - Enabled.

Similar to mode 4 (mine) but on a timer. The Marine can set the timer to what ever he chooses. Common timings use an auto-burst of four Bolts, 1 second apart and each time set for one second less. This means all four Bolts will explode at the same time.

This mode is also similar to the modern 'smart grenade'.
Mode 7 (agent)

Kicker - Enabled/ Gyrojet array - Disabled/ PIBD - Disabled/ Proximity fuse - Disabled/ Auto destruct - Disabled*

The shaped charge cavity is filled with a biological or chemical agent. The mode 7 detonates the cap charge (safety disable) which releases the agent.

Often used with an instantaneous hallucinogenic compound for Bolter auto-firing pattern: 'sixes and sevens', or in the case of Nurgle Marines (Death Guard) bio-toxins.

Note: If the Bolt is detonated normally it will vaporise the agent. If the bolt is tapered with and the cap removed the agent will be released (a little gift from the Adeptus Mechanicus for attempting Techno-heresy).

Note: Mode Sept is where the low gothic 'septic' is derived.
Mode 8 (Standby)

When a magazine is loaded into the Bolter, and if Bolter issues the correct codes and is recognised, the Bolts are armed by going into mode 8. While in mode 8 the Bolts are monitoring for updated instructions and draw power from the Bolter. A break in power disarms the Bolts and they drop back to Mode 0.
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  #18  
Vechi 10 august 2011, 04:35
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Wakim Wakim e offline
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Pai "bolteru" a fost inventat de nazisti. Problema era ca incercau sa foloseasca calibru normal. si la dimensiunile alea dinamica fluidelor prezinta mari probleme. Ca toate proiectele naziste si asta a fost preluat si dezvoltat de rusi, europeni si americani in timpul razboiului rece.

Exemplu de experiment francez de prin '46 http://gigconceptsinc.com/files/FREN...ELLUM_SELF.pdf

Americanii au reluat proiectul acu ceva ani si pentru ca au folosit calibru mai mare (shot gun) au avut mare succes.

O sa revin cu un edit cu arma actuala care e absolut superba

EDIT 1 inca nu am gasit demonstratiile militare dar secventa asta e destul de aproape de adevar:
minutu' 1:30 http://www.youtube.com/watch?v=_XuPHlX0Di4

In realitate e ceva mai ditructiva.

EDIT 2 Arma respectiva e AA-12 http://en.wikipedia.org/wiki/AA-12_shotgun

Munitia e Frag-12 dar exista si variante mai periculoase care-s testate pe front

La fel ca bolteru din poveste exista diferite proiectile pentru diferite functii.

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Last edited by Wakim; 10 august 2011 at 05:02.
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  #19  
Vechi 10 august 2011, 05:33
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Nu stiu ce utilitate are *ma refer la AA-12* de moment ce un proiectil de asta poate fi lansat cu un atasament under barrel launcher. In felul asta ai orice AR, dar si posibilitatea de a gauri blindate.
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