Games Workshop Evenimente Parteneri Comunitate Locatii {LANG_CONTACT}
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  #1  
Vechi 08 mai 2009, 16:11
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Implicit MMM Tournament



Time to play the game!!!

Primul turneu de Warmachine si Hordes, M.M.M. Tournament, are loc pe 14 iunie, la magazinul Hobby games incepand cu ora 14.00. Acesta va fi primul dintr-o serie ce sper sa prinda si sa aduca noi fani in acest univers superb ce este Iron Kingdoms. Se va juca dupa regulile MK1. Regulile desfasurarii sunt urmatoarele:

1) Participantii vor veni cu doua liste diferite de 500 de puncte( sau una daca va simtiti norocosi) luate din cartile Warmachine prime remix, Warmachine escalation si Hordes. Exceptie fac mercenarii ce probabil au nevoie si de alte volume. Listele vor fi verificate de mine la inceputul eventului.

2) Modelele nu trebuie sa fie pictate( de data asta XD) si proxy-urile sunt acceptate in urmatorii parametrii: 1x warcaster/warlock,1x warjack/warbeast, 1x solo, 1x unit.

3) Vor fi 5 runde in format swiss. Inainte de inceperea meciului si dupa aflarea oponentului, participantul isi va alege o lista din cele doua stabilite. Masa va avea 48 inch x 48 inch. Intre armate vor fi 24 inch si deployment-ul este 12 inch de la marginea mesei. Oponentii vor primi cate 3 piese de teren ce vor fi plasate alternativ la minimum 6 inchi una de alta. Dupa acest pas cei doi isi vor pune alternativ cate o unitate/model. Primul care a terminat deployment-ul primeste +1 la un D6 pentru prima runda.

4)Durata partidei este de 60 de minute. Dupa expirarea acestora se dicteaza ultima runda, moment in care jucatorul a carei tura este trebuie sa o termine iar oponentul sau va mai avea,de asemenea, un full turn. Desfasurarea unui meci se face dupa 6 scenarii posibile alese random(printr-un d6),dupa aflarea oponentului dar inainte de alegerea listei. Scenariile sunt oficiale de la Privateer Press si le puteti citi in al 5-lea post al acestui thread.

5) Taxa de inscriere este de 10 lei iar premiul loc va primi toti banii din 'pool'. Premiul il va lau cel care la sfarsitul zilei va avea cele mai multe puncte. Victoria inseamna 5 puncte, egalul 3 si infrangerea 1.

6) Fair-play. Nu incercati sa fiti gay. E un sistem tanar pentru noi si scopul acestui event este sa ne DISTRAM. Sa incercam sa mentinem totul fara certuri sau discutii aiurea. Ee(judge) voi avea decizia finala in caz de neintelegeri dar nu voi abuza de nimic si voi face turneul un mediu placut pentru toti.

Regula optionala:
7) Cine castiga ia celorlalti de mancare

In incheiere:

Sper sa fie un event reusit. Vreau sa fie un event reusit. Va fi un event reusit cu ajutorul vostru .
Daca gasesc ceva mai potrivit pentru premiu voi posta.
Va rog anuntati-va participarea aici iar daca aveti sugestii acordati-le si voi tine cont de ele.De asemenea puteti pune orice intrebare legata de turneu.

Oficial OST aici :
http://www.youtube.com/watch?v=F_JF8oSxXtM

Multumesc lui Tom pt ajutorul la poster si lui Bogdan Anton pentru acordul in privinta spatiului.
Mai am niste surprize rezervate pentru 22 mai. Va astept!

Play like you've got a pair!
__________________
“I can feel it in these old bones of mine. The cold winds are rising. Summer is at an end, and a winter is coming such as this world has never seen.”
Jeor Mormont

PLAY WARMAHORDES!!!

Last edited by Padre; 14 mai 2009 at 23:46.
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  #2  
Vechi 08 mai 2009, 16:19
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Bun , bun. Sa ne fie de bine si sa nu venim cu liste gay (we know that won't happen).
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  #3  
Vechi 09 mai 2009, 01:31
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Implicit

Daca tremin treaba de dimineata de vreme, vin si joc. Altfel dau un telefon sa imi anunt lipsa de prezenta.

Si sunt deacord cu regula optionala.
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bleah ...
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  #4  
Vechi 14 mai 2009, 11:35
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Avand in vedere ca inca nu mi s-a livrat armata de Legion, intreb daca am voie sa proxez respectivele unitati. If so, voi participa cu maxima placere. Daca nu mi se permite, nu voi participa cu maxima placere.

La urmatoarele evenimente de acest gen insa, imi vo putea prezenta cu siguranta warpack-ul.
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  #5  
Vechi 14 mai 2009, 13:40
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Scenariile turneului MMM.

Le-am mutat in alt post ca depasisem limita de caractere in primul. Dupa cum vedeti, am mai adaugat 3 pentru varietate si am modificat 'Pendulum' pentru mai multa claritate
Scenariile vor fi aduse in varianta print de catre mine in ziua eventului. Am pretentia sa cunoasteti macar vag ce inseamna fiecare . O singura citire ar trebui sa fie de ajuns.

Multumesc.
---------------------------------------------------------------------------------------------
Scenario 1 – Assassins
“I do not merely wish to defeat them. I want their ashes scattered to the winds.”
—Feora, Priestess of the Flame

Description
Eliminate all enemy warcasters and/or warlocks, and watch your opponent’s army degenerate into chaos.

Special Rules
No special rules.

Victory Conditions
A player wins when his opponent no longer has any warlocks or warcasters in play.
If time runs out before one player has won, the player with the most Victory Points wins. When comparing Victory Points at the end of the game, a player gains one (1) additional Victory Point for each enemy unit left on the table that has lost half or more of its starting number of troops.

Scenario 2 – King of the Hill
“Get three Defenders on that hill. Back them up with three more squads of long gunners. With the elevation and our guns, we shall be as untouchable as any Khadoran fortress.”
—Commander Coleman Stryker at Zerkova’s Hill

Description
Many battles are fought over strategic locations of uncertain value, but military strategists know the benefit of taking a monumental hill before securing ancillary vantage points. King of the Hill is one such battle. In this scenario, both forces scrabble over land and rush up the hillside to claim the spot for their factions.

Special Rules
Place a hill in the center of the table. The hill should be between 8” and 16” in diameter. A player scores Control Points by having more models on the hill than his opponent. At the end of each player’s turn, a player with more models on the hill than his opponent scores one (1) Control Point. A unit counts as one model for the purposes of calculating who has more models on the hill. The first player to reach five (5) Control Points wins the game.

Victory Conditions
The first player to score five (5) Control Points wins the game.
If time runs out before one player has won, the player with the most Control Points wins. In case of a tie, the player with the most Victory Points wins. When comparing Victory Points at the end of the game, a player gains one (1) additional Victory Point for each enemy unit left on the table that has lost half or more of its starting number of troops.

Scenario 3 – Pendulum MK 2
“Their sacrifice is meaningless. With each death we gain ground.”
—Lich Lord Terminus

Description
The back and forth rhythm of warfare often leads to decisive moments as enemy lines are
crossed. In a Pendulum battle both forces fight for control over the battlefield by holding their
own half of the table and invading the enemy’s region of control.

Special Rules
Before the start of the game, divide the table in half with a line running west to east through the
center.

Victory Conditions
After the end of the second round, a player ending his turn with one or more of his models across the centerline on his opponent’s side of the table while none of his opponent’s models are on his side of the table wins. Wrecked or inert warjacks, wild warbeasts, and fleeing models/units are not counted when determining whether or not a player has won the scenario. Also, the first player to eliminate all of their opponent’s warcasters or warlocks wins the game. If time runs out before one player has won, the player with the most Victory Points wins. When comparing Victory Points at the end of the game, a player gains one (1) additional Victory Point for each enemy unit left on the table that has lost half or more of its starting number of troops.

Scenario 4– No Man’s Land
“This battle will be settled in the no man’s land that lies between us. It is there our fates shall be decided.”
—Archdomina Makeda

Description
With battle lines drawn, two great armies converge on the no man’s land between them.
Special Rules Mark a 10” wide area, running east to west, through the center of the table. This is the No Man’s Land.

Victory Conditions
After the end of the second round, a player ending his turn with one or more of his models in No Man’s Land while none of his opponent’s models are in No man’s Land wins. Wrecked or inert warjacks, wild warbeasts, and fleeing models/units are not counted when determining whether or not a player has won the scenario.
A player also wins if he eliminates all of their opponents warcasters or warlocks wins the game. If time runs out before one player has won, the player with the most Victory Points wins. When comparing Victory Points at the end of the game, a player scores one (1) additional Victory Point for each enemy unit left on the table that has lost half or more of its starting number of troops.

Scenario 5– Invasion
“These points are the key to our victory.”
—Krueger the Stormwrath

Description
Victory lies in the ability to control key points on the battlefield.

Special Rules
Mark two control markers in the middle of the table, one 10” forward from the south table edge and the other 10” forward of the north table edge. The first player to simultaneously hold both control markers wins. A model holds the point if it ends its controlling player’s turn with its base overlapping the point marker. Only one model may hold a point, and players may start the game with one of their own models controlling a point. Wrecked or inert warjacks and wild Warbeasts cannot hold a point.

Victory Conditions
The first player to control both points wins the game wins the game.
Also, the first player to eliminate all of their opponent’s warcasters or warlocks wins the game. If time runs out before one player has won, the player with the most Victory Points wins. When comparing Victory Points at the end of the game, a player scores one (1) additional Victory Point for each enemy unit left on the table that has lost half or more of its starting number of troops.

Scenario 6– Divide and Conquer
“With our forces consolidated along the ridge we will fall on them like a hammer striking
the anvil!”
—Karchev the Terrible

Description
Forces split by the tides of war must seize control of a table edge and secure it before their opponent does.

Special Rules
Before the start of the game, divide the table into four Quarters with one line running west to east through the center and one line running north to south through the center.

Victory Conditions
A player ending his turn with one or more of his models in both East or both West Quarters of the table while none of his opponent’s models are in those Quarters wins. Wrecked or inert warjacks, wild warbeasts, and fleeing models/units are not counted when determining whether or not a player has won the scenario.
Also, the first player to eliminate all of their opponent’s warcasters or warlocks wins the game.
If time runs out before one player has won, the player with the most Victory Points at the end of the game wins. When comparing Victory Points at the end of the game, a player gains one (1) additional Victory Point for each enemy unit left on the table that has lost half or more of its starting number of troops.
---------------------------------------------------------------------------------

In inchiere un citat dintr-un clasic in viata:

“Victory cannot be gained through strength of arms and strategy alone; a general must
be meticulously prepared and infinitely adaptable. Know the land as you know yourself,
strike without hesitation, and be prepared to offset any tactical disadvantage with
overwhelming numbers. The ultimate purpose of war is victory—absolute victory at any
cost.”
—Kommandant Gurvaldt Irusk, Irusk on Conquest: How to Fully Subjugate Your Enemy.

Si un PROTIP: Daca gandesti, poti sa castigi lupte!
__________________
“I can feel it in these old bones of mine. The cold winds are rising. Summer is at an end, and a winter is coming such as this world has never seen.”
Jeor Mormont

PLAY WARMAHORDES!!!

Last edited by Padre; 14 mai 2009 at 13:58.
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  #6  
Vechi 14 mai 2009, 13:46
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Ivane...the more folks, the more awesome.
Recomand totusi in loc de Everblight (daca n-ajung modelele pana sapt viitoare) sa joci cu straterul e C(y)ryx detinut de Lingura. Sa arate macar a iron kingdoms . Sa vorbim cu el in eventualitatea in care vrei.

Bafta.

PS pt toti: Coming next week voi face o serie de post-uri cu previews n' goodies.
CYA


NEWSFLASH

Turneul a fost amanat la cerearea jucatorilor. M-am conformat. Mai bine ce ne vin si noua alte modele sa facem armate mai marisoare sa ne rupem mai gore. Pana atunci..la training !!!1..
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“I can feel it in these old bones of mine. The cold winds are rising. Summer is at an end, and a winter is coming such as this world has never seen.”
Jeor Mormont

PLAY WARMAHORDES!!!

Last edited by Padre; 15 mai 2009 at 12:58.
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  #7  
Vechi 15 mai 2009, 09:44
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Citat:
Original a fost postat de Padre Vezi Post
NEWSFLASH

Turneul a fost amanat la cerearea jcuatorilor. M-am conformat. Mai bine ce ne vin si noua alte modele sa facem armate mai marisoare si sa ne rupem mai gore. Pana atunci..la training !!!1..
Agreed 9000!
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  #8  
Vechi 25 mai 2009, 00:20
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Ca acum m-am uitat atent si am citit scenariile. Scenarios #1, #2, #5, sunt approved si sunt chiar fun...Scenario #3 in schimb nu imi place deloc, deoarece din cate am jucat pana acum, favorizeaza o tactica foarte ofensiva, gresit spus, favorizeaza rush-ul, iar listele cu care voi veni sunt in majoritar defensive (lipsa de mobilitate la unele armate precum Khador, Menoth, Skorne sau Trollbloods este evidenta), ca sa nu mai mentionez ca se pot creea situatii aiurea, gen imi sacrific aiurea unitati in sarja inamicului. Prefer sa pierd un scenariu stiind ca l-am jucat intr-un alt mod decat acesta. Same goes to Scenario #4 and #6.

Ii rog si pe ceilalti participanti sa testeze scenariile si sa zica aici daca le convin sau nu. Eu personal inca sunt un noob la Hordes si nu vreau sa iau bataie din cauza ca inca incerc sa ma adaptez unei armate mai dificile. Multam.
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  #9  
Vechi 25 mai 2009, 17:32
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1. Scenariile sunt OFICIALE, deci testate mult mai mult decat ce am jucat noi, iar daca erau nepotrivite nu le-ar fi pus pentru toate turneele lor.
2. Tocmai de aia poti sa-ti faci 2 liste si sa iti alegi cu care joci dupa ce afli scenariul. Vei compune o lista mai mobila si una mai defensiva; sau doua mai mobile, sau una de asasinare si una de rush. Cum vrei, optiuni ai destule la toate factiunile.
3. Scenariile sunt finale si le vom folosi la turneu. Cel mai bine e sa le joace lumea si apoi sa faca liste flexibile pentru acestea.

Cum ziceam la punctul doi, toate armatele se pot descurca. Unele misiuni vor fi defavorabile unor liste, si altele vor fi favorabile. Din nou, de aia ai voie doua liste.
Sunt designed sa gandesti compozitia armatei foarte bine si sa planifici serios cum misti.

Este perfect fair.
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“I can feel it in these old bones of mine. The cold winds are rising. Summer is at an end, and a winter is coming such as this world has never seen.”
Jeor Mormont

PLAY WARMAHORDES!!!
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  #10  
Vechi 25 mai 2009, 17:34
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Ok. Ideea e ca PP folosesc aceste scenarii pentru friendly play, nu pentru turnee (cel putin nu cred ca poti veni la turnee cu astfel de nebunii). Bine acum na, sa vedem cum ne descurcam. Ori sunt jucatorii din turnee prea buni (rolleyes), ori inca mai avem de invatat.
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