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02 februarie 2011, 18:41
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Senior Member
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Data inscrierii: octombrie 2010
Posturi: 162
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Ok, am făcut și un translator care procesează armatele postate și scoate tabele tip armylist de pus īn wiki. Intrările trebuie să aibă următorul format.
<Număr> <Nume Unitate> (<Tip Unitate>) @ <Puncte> Pts [Wargear]
[<Număr> <Nume Unitate> @ <Puncte> [Pts] [Wargear]]
A doua linie e pentru transport, ea este evident opțională.
Exemplu:
5 Dire Avengers (Troops) @ 180 Pts Wargear Whatever
1 Wave Serpent @ [120] Pts TL Missile Launchers
Am plecat de la cum le-a postat Niraco, sunt relativ ușor de parsat.
Părțile cu <X> le īnlocuiți voi cu valoarea respectivă(sunt obligatorii), părțile cu [X] nu sunt obligatorii. Să nu uitați chestii micuțe gen @ īnainte de puncte și pts/Pts/points după.
Mai aștept feedback, am modificat puțin modul īn care sunt prezentate pe wiki army list-urile, dar mai trebuie aranjat.
Last edited by andrewbwm; 02 februarie 2011 at 19:45.
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02 februarie 2011, 19:41
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Senior Member
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Data inscrierii: iunie 2010
Locatie: bucuresti
Posturi: 149
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Tre sa caut un nas de clown , dar pana atunci asta e lista mea :
Tau -1000 pts
1 Shas'o (HQ) @ 130 pts BC, MP ,DC(Gun Drone+Shield Drone), HWTL,HWMT
6 Firewarrior (Troops) @ 60 pts Pulse Rifles
6 Firewarrior (Troops) @ 60 pts Pulse Rifles
12 Kroot (Troops) @ 84 pts
3 Crisis (Elites) @ 178 pts 2x (PR,MP,MT) ,1x(FB,MP,MT)
3 Crisis (Elites) @ 178 pts 2x (PR,MP,MT) ,1x(FB,MP,MT)
3 Stealth suits (Elites) @ 167 pts 2x(BC+MLdrone) , 1x (FB+Shield drone)
4 Pathfinders (Fast Attack) @ 143 pts Devil Fish : gun drones , disruption pod, fletchette discharger
andrewbwm e scrisa ok ?
------------------------------------------------
Weapons
BC = Burst Cannon : 18" ,S5 AP5 ,Assault 3
FB = Fusion Blaster :12" ,S8 AP1 ,Melta Assault 1
MP = Missile pod : 36" ,S7 AP3 ,Assault 2
PR =Plasma Rifle : 24" ,S6 AP2 ,Rapid Fire
Pulse Rifle = 30" ,S5 AP5 ,Rapid fire <- Firewarriors
Pulse Carabines= 18" ,S5 AP5 ,Assault 1 Pinning
Kroot rifle = 24" ,S4 AP6 ,Rapid Fire
Systems
MT/HWMT = Multi Tracker /Hard-wired Multi Tracker : Allows to fire 2 battle-suit weapons in the same turn
DC= Drone controller : Allows the user to controll up to 2 drones chosen in any combination from between (Gun drone , Marker light Drone, Shield drone)
TL/HWTL = Target Lock/ Hard wired Target Lock : Allows model to target separate model from the rest of the unit
Disruption pod = enemy farther than 12" count the unit as obscured
Fletchette discharger = in CC wounds enemies on 4+ with saves allowed
"A self-defense mechanism for Tau vehicles, the Flechette Dischargers shoot out against every assaulting model before they attack the vehicle. This can wither down a horde before they strike, as each attacking model is hit by the Flechettes on a 4+, giving our Devilfish a better chance of surviving close combat."
Marker light
Rules for Using Markerlights
Markerlights can be shot at an enemy unit just like regular weapons. Each time a markerlight scores a hit, a counter is placed on the targeted enemy unit. These counters may be then used up by any Tau or Vespid unit (Only if a Strain Leader is included with the Vespid). Kroot however, cannot use markerlights. These counters are removed after the Tau have fired at the unit, or at the end of the Tau shooting phase.
What can the Markerlight Do?
1. Increase the ballistic skill of a unit firing at the marked target by +1 per markerlight hit. This effect can be cumulative up to a ballistic skill of 5.
2. Decrease a marked unit's cover save by -1 per markerlight hit. This effect can be cumulative to completely eliminate a unit's cover save.
3. Allow a vehicle to fire one seeker missile at the target. Each seeker missile requires one markerlight token to fire. The fired seeker missile then hits on a 2+. Seeker missiles can be fired regardless of the vehicle's capability to fire weapons. Movement, stunned, or shaken results have no effect on seeker missiles.
4. Decrease the Leadership of a marked unit for pinning tests by -1. This effect can be cumulative to decrease or completely eliminate a unit's leadership for pinning. (Remember a unit always passes their leadership on the roll of a 2)
5. Allows a shooting unit to ignore the effects of Night Fighting in order to see the marked unit.
Last edited by Shunpo; 02 februarie 2011 at 20:11.
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02 februarie 2011, 20:27
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Senior Member
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Data inscrierii: octombrie 2010
Posturi: 162
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Citat:
Original a fost postat de Shunpo
4 Pathfinders (Fast Attack) @ 143 pts Devil Fish : gun drones , disruption pod, fletchette discharger
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Asta trebuia să fie
4 Pathfinders (Fast Attack) @ 143 pts
1 Devil Fish @ [95] pts gun drones , disruption pod, fletchette discharger
Citat:
Original a fost postat de Shunpo
andrewbwm e scrisa ok ?
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Īn rest e foarte ok.
Uite un link și pentru pagina ta[0].
[0] http://swarm.cs.pub.ro/~andrei/w40k/...kcircus/shunpo
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02 februarie 2011, 20:56
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I like wet girls
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Data inscrierii: decembrie 2008
Posturi: 2,482
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not bad shumpo not bad.....haide lume mai multe liste ...sau nu vreti sa jucati cu lista mea nervoasa si sa ma infrangeti groaznic?
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03 februarie 2011, 03:19
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Senior Member
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Data inscrierii: iulie 2009
Posturi: 176
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Chaos Daemons
1X Herald of Tzeentch(Hq)-100-Chariot of Tzeentch,Master of Sorcery,Bolt of Tzeentch,4+armor save,furios charge,jetbike,+1T
5X Fiends of Slaanesh(Elites)-150-Hit&Run
5X Fiends of Slaanesh(Elites)-150-Hit&Run
4X Bloodcrushers of Khorne(Elites)-200-Icon,Instrument,Fury
5X Pink Horros(Troops)-90-Changeling
5X Plaguebearers(troops) -75,slow&purposefull +FNP
5X Plaguebearers(troops) -75 ,slow&purposefull +FNP
Daemon Prince(heavy Support)-160,Mark of Tzeentch,Wings
Note:
+++All army must arrive via Deep Strike.Turn 1 you split you army as even as possible,without breaking the units(IC count as the unit they follow,if not treat them as an independent unit).You choose one side to come via DS and you roll a D6 on 3+ the Gods agree and you're desired half arrives.On a 1-2 your the other half arrives
+++All army is Fearless and has the Eternal Warrior special rule
+++All Saves are Invulnerable
*Bolt of Tzeentch-24"S8 AP1-Assault 1
*Daemonic Gaze(Herald)-24"S5 AP3-Assault 3
*Changeling-in the opponent shooting phase choose any unit within 24" that you can draw line of sight.The opposing unit can elect to fire but if they do so they must pass a leadership test(vehicles counts as Ld10).If they pass they act as normal but if the unit fails it must fire all it's guns to a friendly unit(the player that controls the changeling may choose the unit).If they do not fire they are not affected
*Icon=teleport hommer for all daemons(must already be on the table so it can be used)
*Fury=Rending
*Instrument=yo win a tie combat by 1 wound
*Master of Sorcery=may fire one additional weapon
*Mark of Tzeentch=4+invul save
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03 februarie 2011, 17:32
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Member
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Data inscrierii: mai 2009
Posturi: 81
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Dark Eldar
HQ :
Lady Maly's 130 PTS w/
Plasma Grenades
Kabalite Armour
Steel fan (CCW)
The crystal Heart
The lady's Blade
Precognisant
---------------------- 130PTS
Troops :
Kabalite Warriors x10 90pts w/
Dark lance 25 PTS
Sybarite ( sergeant) 10pts
--------------------> 125 PTS
Kabalite Warriors x10 90pts w/
Dark lance 25 PTS
Sybarite ( sergeant) 10pts
--------------------> 125 PTS
Kabalite Warriors x10 90pts w/
Dark lance 25 PTS
Sybarite ( sergeant) 10pts
In Raider 60 pts w/ Dark Lance
--------------------> 185 PTS
Kabalite Warriors x10 90pts w/
Dark lance 25 PTS
Sybarite ( sergeant) 10pts
in Raider 60 Pts w/ Dark Lance
--------------------> 185 PTS
Ravager w/ 105 pts
3 Destintigrator Cannons
Nightshield 10pts
FlickerField 10pts
-------------------------------->125PTS
Ravager w/ 105 pts
3 Dark lance
Nightshield 10pts
FlickerField 10pts
-------------------------------->125PTS
Total 1000 PTS
Special rules'n'stuff :
toti au : Fleet, Nightvision, Power from pain
Power from pain = "When a dark eldar unit with this rule destroys a non-vehicle enemy unit, it immediately gains a 'pain token""
Sharing the Pain : "If a dark eldar unit is joined by one or more characters with pain tokens, all of the pain tokens for the unit and the characters that have joined it become one"
1 Pain token = Feel no pain
2 Pain tokens = Furious Charge
3 Pain tokens = Fearless
Dark lance : 36", str 8 ap 2 Heavy 1, Lance
Blaster : 18" str 8 ap 2 assault 1, lance
Splinter Rifle : 18" Str X AP 5, Assault 2, Poison (4+)
Disintegrator Cannon : 36" str 5 ap 2 heavy 3
Night shield : -6" la Opponents ranged weapons
FlickerField : 5+ invulnerabila oriunde
Ravager = Fast,Skimmer,Open-topped
Lady maly's = Indipendant Character
The Crystal Heart = Immune to all Psychic powers + unitate
The lady's Blade = +2 attackuri in close combat, daca dai dubla pierzi abilitatea
Precognisant = dupa deployment, muti D3 unitati in deploy zone//rezerve
Last edited by Godreas; 03 februarie 2011 at 17:43.
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05 februarie 2011, 19:49
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Member
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Data inscrierii: mai 2009
Posturi: 81
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Thanks!, Cand ai un moment poti sa schimb un pic unul dintre ravageri? din cauza ca in loc de 1 ravager cu 3 dark lance si un ravager cu 3 disintigrators ai scris din greseala 2 ravageri cu 3 disintigrators
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05 februarie 2011, 19:52
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Senior Member
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Data inscrierii: octombrie 2010
Posturi: 162
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Done, Charlie. Le copiasem intrarea și de aia a apărut problema, nu observasem diferența.
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05 februarie 2011, 21:02
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Senior Member
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Data inscrierii: octombrie 2010
Posturi: 162
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Mi-am pus și eu armata la pagina[0].
1 Emperor's Champion (HQ) @ 140 Pts Accept Any Challenge, No Matter the Odds
9 Initiates (Troops) @ 226 Pts CCW & BP, Meltagun, PW, Frag Grenades
1 Rhino @ [53] Pts Smoke Launchers
9 Initiates (Troops) @ 226 Pts CCW & BP, Meltagun, PW, Frag Grenades
1 Rhino @ [53] Pts Smoke Launchers
1 Dreadnought (Elites) @ 163 Pts Venerable, Tank Hunter, Extra Armour, Twin-linked Lascannon, Smoke Launchers
5 Sword Brethren Terminators (Elites) @ 245 Pts Assault Cannon, Cyclone Missile Launcher
O să mai adaug note și strategii.
[0] http://swarm.cs.pub.ro/~andrei/w40k/...kcircus/andrei
Last edited by andrewbwm; 10 februarie 2011 at 01:38.
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