Welcome to the very much Work In Progress Tournament Rules Pack for the 2012 ETC.
1.Tournament outline
Every player is expected to have read and abide by the stipulations lined up in the ETC charter : viewtopic.php?f=43&t=69474
1.1 Format:
The 40K ETC is an 8 player Team Tournament.
1850 pts Armies, Standard Force Organization Chart. (vote for 1850 pts to be viewed here viewtopic.php?f=17&t=92800)
Armies have to be fully painted/based and be WYSIWYG.
Teams will be matched by swiss system after the first round which will be randomly drawn by means of a program.
Battles have max 3hours in addition to the 30 minute set aside for pairings (3.5 hour rounds)
Battles will take place on 72"x 48" tables
Official language of the tournament is English.
The date for the Tournament: 18-19 August 2012 but it might be extended to take place over the course of three days in which case the 17th will be the official starting date.
Details regarding the venue will be announced shortly.
1.2 Team formation
A Team should consist of a minimum of 8 playing members; a 9th non-playing member may also attend the tournament to act as a coach for the team. The Team must have a nominated Captain (either playing or non-playing).
The Team Captain is responsible for the conduct of his/her Team. They are responsible for pairing their Team each round (see section 4.2), submitting results (see section 4.1), and are to participate in the 40K Captains Council as required.
The non-playing Team Member is allowed to:
- Be the Team Captain
- Do the Pairings
- Collate and submit Team Results
- Ask questions about how the game is going
- Tell their player they require a win/draw/loss
The non-playing Team Member is not allowed to:
- Give Tactical advice (they may not tell their player ‘how’ to get that win/draw/loss!)
- Speak to their Team player in anything but English
Any of the 9 team members may perform a player replacement : play a game with any of the 8 armies submitted by the team in replacement of another team member for the duration of a whole round. Replacement during rounds (ie when games are already started) will not be allowed except under extraordinary circumstances validated by a joint decision by the head referees.
Any breach of these rules is to be brought to the immediate attention of a Referee.
1.3 Tournament Schedule
Will be edited in once we have more clarity on the timeframe.
2. Rules
2.1 General Rules
The 40K ETC is governered by the standards and rules in this document in addition to those laid down in the ETC Charter.
We play with the 5th edition of the Warhammer 40000 rules without any add-on. Imperial Armour, Forgeworld or Apocalypse rules are not allowed but Special/Unique characters may be used without any additional restrictions. (see 3.2)
English version of army books and rulebook takes priority over other versions.
Each player must have all codices and rules they're using, army roster, dices, measure tape and templates.
All official FAQ and ETC Rules Clarifications are in use.
Eldar armies may use the Nightspinner as printed in the White Dwarf (vote results here: viewtopic.php?f=17&t=93632)
Link to the current ETC Rules Clarifications:
https://docs.google.com/viewer?a=v&pid= ... y=CNOPjfsD
2.2 Referees
The Tournament will be officiated by 3 Head Referees and they can be supported by any number of Referees.
A Referee may not rule on a table where their own Nation Competes.
A Referees word is final. A red/yellow card system will be implemented.
A player or Team may receive any number of yellow cards before receiving a Red however a repeat offence that involves the same Player/Team should be strongly considered for a more severe penalty (for example another yellow card with a higher gaming point fine). A Yellow card with a 20-0 Fine is allowed.
Yellow Card – Warning. Offending Player and Players Captain are both warned. Referee may choose to fine the player Gaming points, however the Referee may not directly affect Match points as per the ETC Charter.
Red Card – Sin-bin. Offending Player auto-concedes the game (20-0) and must leave the hall till the end of the round. This is so a violent or abusive player has a cool down period before they are allowed back in the gaming hall.
A Referee issuing a Gaming Point fine will ask for the Teams Result Sheet prior to submission at the end of the round. They are to annotate the Fine on the Offending players score and to ensure that this is correctly implemented with the Admin Staff.
3. Armies
3.1 Allowed Army lists:
A team is made up of 8 armies with each army taken from a different codex.
Each player must choose a codex and each codex may only be chosen once per team. Available codices:
- Codex: Chaos Space Marines
- Codex: Grey Knights
- Codex: Dark Eldar
- Codex: Eldar
- Codex: Imperial Guard
- Codex: Necrons
- Codex: Orks
- Codex: Space Marines
- Codex: Blood Angels
- Codex: Dark Angels
- Codex: Black Templars
- Codex: Space Wolves
- Codex: Tau Empire
- Codex: Tyranids
- Codex: Chaos Daemons
- Codex: Sisters Of Battle (White Dwarf).
No Witch Hunter, Deathwatch or any Allies are allowed.
Army lists (codices) which will be published after 19th june 2012 won't be used. FAQ published after list submission dates will not be used either.
3.2 Army lists limitations :
None. All Special/Individual Characters may be fielded in the 2012 ETC with no restrictions. (vote results here viewtopic.php?f=17&t=92797)
4. Games
4.1 Scoring system :
A match between teams consists of 8 individual games.
At the individual level : Game points
Primary objective (8 points)
The player that wins the primary objective scores 8 points. If the primary objective is a draw both players score 4 points.
Secondary objective (4 points)
The player that wins the secondary objective scores 4 points. If the secondary objective is a draw both players score 2 points.
Victory points (8 points)
Calculate the victory point difference between the players and consult the table below:
VP dif ---- Winner -- Loser
0-300 -------- 4 --------- 4
301-600 ----- 5 ---------- 3
601-900 ----- 6 --------- 2
901-1200 --- 7 --------- 1
1201+ ------- 8 ---------- 0
To sum up, the result of an individual players consists of points awarded for primary and secondary objectives, plus or minus a bonus or malus due to Victory Points (see step 2).
At the team level : Match points
Team result consist of the sum of its players game points.
Match Points :
Team result, match points
86-160 = Win, 2 points
75-85 = Draw, 1 point
0-74 = Loss, 0 points
If two or more teams have the same number of team points (2/1/0) at the end of the tournament, game points gained from all battles will decide the champion.
4.2 Team players pairing system :
Captains will have 10 minutes before each match to decide who will play with which opponnent. They can consult with and use the help of the rest the of the team freely.
Players during match will be matched by Captains in that way :
"Secret challenge" - At the start of the pairing captains chose secretly one player - a champion. Champion can be different from round to round. Both names of champions are written down at the start of the pairing on a separate piece of paper and revealed and the end of it. Champions play on the last available table.
After that:
1. Both captains roll a dice.
2. Captain A who rolled lowest puts forward player A.
3. Captain B puts a player to fight player A.
4. Captain A choses a table for that game.
5. Captain B who rolled highest puts forward player B.
6. Captain A puts a player to fight player B.
7. Captain B choses a table for that game.
8. Captain A .....
4.3 Missions :
Missions will probably be changed from 2011. New mission packs will be submitted, discussed and voted upon together with the 2011 one to decide the final mission pack to use.
In all missions, special rules that will be used are : Reserves, Outflank,Deepstrike. Nightfigthing will be used when Dawn of War deployment is on. Tabling player gets 20 BPs, tabled player gets 0 BPs.
4.4 Terrain
We're aiming for a strict application of RB p88 to cover tables, as is illustrated here :
https://picasaweb.google.com/chtiofonce ... oLE_tu9DQ#