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18 august 2011, 01:18
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HAMMER OF DEMONS! MASTER OF THE ARMORY!
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Data inscrierii: mai 2009
Posturi: 1,316
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2500 Lista Grey Knights-incercarea mea semi competitiva
De ce semi-competitiva??? Pentru ca e PURE GREY KNGHTS!..deci nu poate fi mega competitiva dar anyway here it goes :::
Crowe
Psyfleman Vendread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Vendread - 2x TL-Autocannons, Psybolt Ammo
Vindicare
5x Purifiers - 2x Psycannons, 2x Halberds, 1x MC-Hammer, Razorback,psybolt w/Dozers
5x Purifiers - 2x Psycannons, 2x Halberds, 1x MC-Hammer, Razorback,psybolt w/Dozers
5x Purifiers - 2x Psycannons, 2x Halberds, 1x MC-Hammer, Razorback,psybolt w/Dozers
5x Purifiers - 2x Psycannons, 2x Halberds, , Razorback,psybolt w/Dozers
5x Purifiers - 2x Psycannons, 2x Halberds, ,Razorback,psybolt w/Dozers
5x Purifiers - 2x Psycannons, 2x Halberds, , Rhino w/Dozers
6x Interceptors - 1x Psycannon, 2x Halberds, 1x Sword, 1x MC-Hammer
Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo
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18 august 2011, 08:31
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I like wet girls
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Data inscrierii: decembrie 2008
Posturi: 2,482
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Hmmm"interesant.
Intrebari:
De ce psybolt pe razorbacks? Ajuta cu adevarat?
De ce interceptors? Care e rolul lor? In afara sa moara ca neste eroi fiind singurele modele de infanterie pe jos.
In rest 13 psycanoane si 10 tl autocanoane upgradate plus un individ nervos ce fac threat la 12 targets pe tura. E o lista dura ce are ca weakness numarul mic de modele. Dar eu zic ca se descurca cam impotriva la orice. Felicitari.
Ps crowe e necesar dar tot nu imi place.
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18 august 2011, 09:56
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HAMMER OF DEMONS! MASTER OF THE ARMORY!
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Data inscrierii: mai 2009
Posturi: 1,316
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Ar putea fi doar rhino si sa fol50 puncte sa mai iau un Venerable dred in loc de vindicare, sau sa le folosim la interceptori,depinde
Da folosesc-3shoturi de 6 twilinked.DAR vor merge forward destul de mult,si pentru 1 tura de shooting nush ce sa zic
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18 august 2011, 18:55
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I like wet girls
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Data inscrierii: decembrie 2008
Posturi: 2,482
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Parerea mea ca nu se merita. din punctele alea scoti 1-2 warding staves pe purifieri nu de alta dar sa stresezi dreazii inamici sau unitatile dedicate de CC.
Tot nu mi-ai zis de ce interceptori. ce rol au ca eu nu il vad. in afara de 1 canon si sa ii tii in rezerve sa faca in ultima tura contesting.
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18 august 2011, 23:01
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HAMMER OF DEMONS! MASTER OF THE ARMORY!
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Data inscrierii: mai 2009
Posturi: 1,316
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Posibilitatea unor strategii.1.30" Constestare
2.Warp quake nici un drop pod sau orice altceva nu se apropie de rhinos/dreads
3.Fast-se pot tine dupa rhinos-pot merge 12" si asalta fata de cei din rhino care nu pot
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22 august 2011, 23:58
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Senior Member
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Data inscrierii: octombrie 2010
Posturi: 162
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Nu sunt de acord cu faptul că o listă pură de Grey Knights nu poate fi competitivă.
Plus că Vindicare-ul īți cam anulează partea de pure Grey Knights. Pānă și pe mine mă tenta să-l folosesc, pentru că este un model foarte badass și īți face lista puțin mai interesantă.
E o listă bună zic eu, chiar cred că ar merge destul de bine īntr-o competiție zic eu.
Mortis pattern dreads sunt foarte buni, worth every point și cu atāt de mulți purifier-i sigur o să meargă bine. N-o fi listă 100% competitivă, dar se apropie destul de mult.
Mi se par și interceptor-ii destul de buni, deși nu i-am folosit niciodată, dar cred că motivația ta pentru a-i avea īn listă este bună.
Mie nu mi se par teribil de utile warding staffs, dar eu oricum joc la terminatori, deci nu știu cāt de relevant e.
Ținānd cont că sunt purifiers chiar nu mi se pare că ar fi dezavantajați de liste cu multe modele. Sigur o să fie liste cu care ar avea mai multe probleme, nu sunt sigur că cele cu multe modele sunt acelea.
P.S.: USA ai luat modele din sertarul meu, da?
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06 octombrie 2011, 07:31
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HAMMER OF DEMONS! MASTER OF THE ARMORY!
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Data inscrierii: mai 2009
Posturi: 1,316
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Pun aici niste tactici si o nota pt mine-sa nu le uit
Usa daca te decizi la aceasta lista mai bine sa iei 2 incineratoare pe Interceptori si renunti la psybolt amuniton de pe ei. Neparat pune makar 3 Dozer Blades si pastreaza makar un ciocan pe interceptori
HQ
Castellan Crowe
Troops
5 x Purifiers w/ Rhino - 2 x psycannons, nemesis halberds & nemesis daemon hammer
5 x Purifiers w/ Rhino - 2 x psycannons, nemesis halberds & nemesis daemon hammer
5 x Purifiers w/ Rhino - 2 x psycannons, nemesis halberds & nemesis daemon hammer
5 x Purifiers w/ Rhino - 2 x psycannons, nemesis halberds & nemesis daemon hammer
5 x Purifiers w/ Rhino - 2 x psycannons, nemesis halberds & nemesis daemon hammer
5 x Purifiers w/ Rhino - 2 x psycannons, nemesis halberds & nemesis daemon hammer
Fast Attack
10 x Interceptor Squad - 2 x psycannons, 2 x nemesis daemon hammer & psybolt ammo
Heavy Support
Dreadnought - 2 x twin-linked autocannons & psybolt ammo
Dreadnought - 2 x twin-linked autocannons & psybolt ammo
Dreadnought - 2 x twin-linked autocannons & psybolt ammo
Total: 1,999
This army brings 14 psycannons, which can be 56 shots if units remain stationary. Add in the 6 limited autocannons to deal with further away targets you should be ok. But I do expect this list (and pure Grey Knights in general) to struggle with anything above AV11.
Tactics
Usually I like to use Dreadnoughts as cover for the weaker Rhinos but in this case I wouldn't. Reason is people will be gunning those because the pscyannons are lesser strength, plus with the Dreadnoughts shooting they don't need to be in front of the Rhinos, if so this would allow a smart general to assault and tie up the Dreadnoughts. Instead the Dreadnought go behind the Rhinos and get a 4+ cover save.
The Rhinos deploy in two blocks of three, if you get first turn move distance accordingly (so against a shooting army move the full 12" as you're gonna get shot either way or against a assault army move so that the assaulting units cannot reach you for a few turns, but you can still shoot them), pop smoke on the front three Rhinos ONLY IF the squads inside cannot fire due to movement, this will give cover to the Rhinos behind. Make sure you position your Rhinos about 3" apart incase any of them are wrecked and you can get out the side and rear depending on situation. In case you're wondering why the Rhinos are deployed in blocks of three this is to keep a close firing line, on a table setup with the right terrain this will work to your advantage. You then can attack as a single force on either flank or straight up the middle without having your force split and weakened. Oh a final note, if people are using ordnance spread the Rhinos out about 4" - 5" apart, this should make sure that the large blast template won't be full strength if it does scatter, half strength blast templates don't really worry Rhinos.
Target priority and taking what you can get damage wise on the enemy units is what wins with this force. Go for anything what can pop your tanks first, if you stun or shake a vehicle then leave it and move on - shaking things like ranged tanks i.e Predators or Dreadnoughts even is fine but don't bank on shaking things which have meltas inside as they can still drive up and melt a hole in your ass, shake or immobilise these if possible at the worst result, then move onto the next turn. Supression is a big key to 40k, if a enemy cannot shoot then you're not taking damage and you survive more and that's exactly what this list wants. You need to remember that you only have 5 guys per transport, so if that transport gets ripped open you're not going to last very long.
Purifiers obviously provide the bulk of the fire power in this army. Their job is to hammer transports, monstrous creatures and infantry. When a enemy unit is close enough the Purifiers bail out their transport and go and assault, remember they have a nice 14" assault range from out a transport thanks to the extra 2" disembark distance. Now it's clear to me when to use the correct psychic powers, but in case it isn't to others: use hammerhand on smaller units so wounding on a 2+ or 3+ i.e Space Marines, Veterans, Eldar, Tau etc. Use cleansing flame when against hordes i.e Orks, Tyranids and Platoon Guardsmen and use force weapons on multi wound models i.e Nobz, monstrous creatures and HQ choices.
Now onto the Interceptors. These guys combat squad and annoy the piss out of small enemy units. They zip up flank, perhaps first turn run (if they start 12" form the board edge, move 12" and then run 6" that's a nice 30" in total. Add in that the opponent might be 12" from the board edge too) to get them into range and use terrain to block LOS. Then move up and open up with psycannon fire, the S5 storm bolters and assault - excellent for tackling units like Long Fangs and camping tanks. Unfortunately I didn't have enough points for another hammer, but if I drop a halberd from each Purifier unit I could slip in another hammer. Lastly don't forget shunt, use this on turn 5 of a game when playing with objectives. Teleport onto a objective held by a enemy unit and contest it, just hope the game doesn't go onto T6! lol.
Lastly, Crowe. Crowe is a hunk of junk to be honest, but mandatory in a Purifer list. In kill point games he hides in a ruin out of sight and stays there all game. In objective games he can guard objectives (though don't expect him to do to much) or run behind the tanks and camp behind them, when enemy units come close he can pop out and assault.
Oh Dreadnought, I think it's pretty obvious on these..
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06 octombrie 2011, 10:42
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C H A O S
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Data inscrierii: februarie 2007
Locatie: Bucuresti
Posturi: 1,854
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Si cand dai peste un Land Raider ce faci?
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06 octombrie 2011, 17:21
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Senior Member
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Data inscrierii: iulie 2007
Locatie: Bucharest,Holy Pamant
Posturi: 1,243
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Il evita pe cat posbil... LR aduce 2 TLLC per tura si asta daca misca doar 6. Ca sa ajunga sa serveasca incarcatura inseamna 12 inch de doua ori deci si prin urmare doua ture are doar 2 focuri.Daca il poate evita un joc intreg poate sa isi riste macar un squad de troops ca LR casualties. Dreadonughts il pot evita inca din faza de deployment.
Problema ar fi un pic serioasa la 2-3 LR dar asta inseamna 500-750 pe 3 vehicule.
In schimb contra unor IG cu LR Exterminator, Chimere cu veterans/ST cu dual melta plasma, Hydre si 3xAC HWS plus unu-doua bloburi; daca dreadnoughts(si in lista asta sunt doar 3) sunt distrusi repede meciul se poate indrepta spre ceva rau ptr GK....
Sincer prima lista mi se parea mult mai zdravana... Cred ca era data ca sigur castigatoare la turneul actual.
__________________
"Hope for the best, but prepare for the worst."
"Marbo moare, dar nu se preda"
Last edited by laudarkul; 06 octombrie 2011 at 19:35.
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06 octombrie 2011, 18:17
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Senior Member
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Data inscrierii: octombrie 2010
Posturi: 162
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Citat:
Original a fost postat de eFTy
Si cand dai peste un Land Raider ce faci?
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Stop. Hammertime!
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